Art Style: precipice
Cost: 500 Points
Replay Value: 7/10
Art Style: precipice is just another one of the very unique Art Style games. Precipice is slightly less puzzle oriented than some of the others. All you do is climb up 3-dimensional towers of blocks. Blocks will regularly fall, building up the tower, and the lowest floor will regularly drop, building up the challenge. There are 2 modes of gameplay: Ten Floors and Tower. Ten Floors ends after 10 floors with each floor being 5x5, and Tower keeps on going with each floor being 3x3.
To actually play, you use the D-pad to move, L and R to rotate the view, and Y to use a powerup that pushes blocks with a lot of force. While you're climbing, tiles will change color if you get 5 in a row (in Tower, they only change after a certain amount of floors). In Ten Floors, you also get points for every tile you step on; the more times the colors have changed, the more points you get. If you reach the top, you unlock a Relax Room in Relax mode (basically, they're just little animations for completion- it's somewhat similar to Aquia's Aquarium mode). However, there are a few obstacles that may prevent you from reaching the top. First off, you lose if you fall off. Second, you have a limited amount of energy. Having a block fall on you will deplete a lot of energy, and the character you control stops to catch his breath frequently when he's out of energy. If you get hit with a block when you're out of energy, you lose. Every so often, though, a glowing colored block will appear. Stepping on it fills up your energy meter. The third thing that you have to watch out for are the black blocks. Those are basically like bombs and will destroy the cubes surrounding it. Stepping on one gives you a powerup.
Overall, precipice is a pretty good game. It has less content than some of the other Art Styles, but it's still pretty fun to play. Graphics are cool and sounds are fitting. However, it can get boring pretty quickly. Despite this, I would still recommend it to fans of the series.